The builders of Among Us dropped a line on Tuesday to thank followers for his or her endurance and clarify why new developments within the resurgent multiplayer smash hit are coming slowly.
“Among Us gained unimaginable traction fairly late into 2020 that we weren’t anticipating, and that meant A LOT of change for us,” InnerSloth wrote on the studio’s official blog. “Not solely did we have to change again to engaged on Among Us after pondering it was finished, however we additionally wanted to set ourselves up extra sustainably to work on the sport.”
Among Us launched on Windows PC in November 2018, but it surely turned a quarantine-culture, social-gaming hit after high Twitch streamers began streaming it over the summer season. The extra hiring and group wanted to tackle post-release assist for the sport ate up a few months’ time, InnerSloth stated. It additionally meant the studio stopped engaged on a sequel again in September, to verify gamers on new platforms weren’t shortchanged by the unique recreation.
“There’s a ton of other things out of our control (legal issues, meetings, planning), so sometimes these things take longer as well,” the weblog put up reads.
Among Us additionally made its console debut with the Nintendo Switch in December, which includes certification and processes aside from post-launch assist of the unique recreation. InnerSloth, based mostly in Redmond, Washington, has 4 workers. “We have help from our porting partners for that,” the studio stated, “but it still means we need to make sure future things we do are supported on those platforms.”
Among Us will launch on Xbox One and Xbox Series X this 12 months, and is already accessible to Xbox Game Pass for PC subscribers. At The Game Awards 2020 on Dec. 10, Innersloth introduced a brand new map, Airship, could be becoming a member of the sport.