In February of 2020, Bungie introduced plans to retire some weapons from Destiny 2. A number of months later, on May 14, the studio revealed detailed plans on how the weapon “sunset” system will really work, and that gamers ought to count on it this fall.
While some gamers are in-favor of retiring previous weapons, a vocal group of Destiny followers are concerned about losing their favorite weapons. But MMOs require change to outlive, and Bungie claims it wants to begin sunsetting weapons to enhance Destiny 2.
Bungie’s plans to vary the world
Last 12 months, sport director Luke Smith talked about potentially removing one of many two Gambit modes from the sport. There’s a strong rumor — now with in-game proof — that Bungie could possibly be blowing up one of many sport’s older planets to make room for brand spanking new stuff. And the Guardian residence base, the Tower, could have a spaceship dropped on high of it in solely a matter of weeks.
But the largest upcoming change is weapon sunsetting. Starting within the fall, all weapons can have a most energy degree, and rising a given gun past that degree will probably be inconceivable. Under this new system, Destiny weapons will stick round for a 12 months, after which stop being viable in endgame content material like raids and Nightfalls.
Because of how Destiny works, this doesn’t imply sundown weapons are ineffective. Players can nonetheless use weaker weapons within the Crucible, in patrols, in older Strikes, and in older story missions (to call only a few). But those that wish to play raids, Trials of Osiris, and different actions that require high-end gear want to make use of new weapons to be aggressive.
The announcement upset followers as a result of every weapon in Destiny feels unique. Even if two weapons have the very same archetype and perks, they’ll every really feel barely completely different in a participant’s hand. Everyone has their favourite set of weapons as a result of everybody’s preferences for what feels good are completely different. And for some gamers, it took a number of in-game time to select up the right roll on their favourite gun. Losing a lot funding yearly is troublesome for them to simply accept.
But even when the thought of weapon sunsetting stings for gamers, it might have to occur for Destiny to develop.
Here’s why weapon sunsetting could also be a great factor
For the longest time, gamers — and Bungie — didn’t wish to name Destiny a MMO franchise. But after its break up with Activision, the studio began using the term to explain their sport. Destiny has all the time match the MMO mould, however now it’s time for followers to embrace a core facet of each MMO: change.
Something akin to “weapon sunsetting” occurs each few patches in World of Warcraft. When gamers get a weapon in World of Warcraft, they’ll use it religiously till a brand new, higher weapon comes alongside within the subsequent patch or growth. And whereas many gamers would argue that evaluating the boring, stat-stick nature of a World of Warcraft weapon to the nuanced really feel of a Destiny gun is inconceivable, it’s that really feel of Destiny weapons that makes sunsetting way more essential.
In World of Warcraft, gamers gather statistically extra highly effective weapons every patch, after which struggle statistically extra highly effective enemies. Destiny weapons additionally use stats like vary, impression (harm), and reload velocity to partially measure their usefulness. But perks are sometimes what makes a weapon extra fascinating than one other in Destiny.
Destiny perks are particular talents that change the way you assault enemies, or why you’d use one gun in a sure state of affairs over one other. They’re not all so simple as simply doing extra harm, as is the case with the extra highly effective gear in World of Warcraft. Perks can drastically alter the usage of a weapon, and blend with participant talents or different perks to trigger devastating combos.
There are simply over 600 weapons presently in Destiny 2 (not counting Exotics), and Bungie has to account for the perk and stat mixtures on all of them in each PvE encounter or PvP matchup. If Bungie makes weapons which might be too distinctive, that opens the potential for a years-old gun like The Mountaintop or The Recluse to stay near-mandatory in sure encounters.
This means Bungie can’t maintain making extra highly effective perks without risking trivializing content — the way in which The Mountaintop mixed with auto-reloading talents helped trivialize the Crown of Sorrows raid 24 hours post-release. World of Warcraft can introduce highly effective, non permanent perks for characters and weapons with the understanding that these perks will solely final a couple of months. But in Destiny 2, gamers can nonetheless use weapons from 2017.
The authentic Destiny solved this downside by sunsetting its weapons. When the Taken King growth launched in 2015, many of the sport’s weapons turned out of date, and gamers wanted to search out new ones. But most of Destiny 2’s weapons aren’t as memorable or highly effective as the unique sport’s gear. Without any form of assured obsolescence, Bungie can’t introduce wild perk mixtures to boost gamers’ weapons — like they did within the authentic Destiny with raid weapons like Fatebringer.
Retirement ought to allow Bungie to make powerful, unique weapons like Smite of Merain, Vision of Confluence, and Felwinter’s Lie once more (Felwinter’s is already again). And after taking part in hours of the unique Destiny in 2020, I’ll gladly quit my two-year-old Spare Rations hand cannon to make that occur.
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