The United States’ largest Muslim advocacy group has known as on Microsoft, Sony, and Valve to deplatform the forthcoming Six Days in Fallujah, a first-person shooter recreating the American army’s offensive within the Iraqi metropolis virtually 17 years in the past.
In a statement published Wednesday, the Council on American-Islamic Relations known as Six Days in Fallujah an “Arab murder simulator” that “glorifies violence that took the lives of over 800 Iraqi civilians, justifies the illegal invasion of Iraq, and reinforces Islamophobic narratives.”
Six Days in Fallujah is about in November 2004, on the peak of the second battle to retake the town from rebel forces. The recreation was initially proposed in 2009 by Atomic Games, to be revealed by Konami, however instant and widespread condemnation of the work led to Konami shelving the undertaking.
Atomic went bankrupt in 2011, however the studio’s former president, Peter Tamte, reconstituted the undertaking beneath a brand new publishing firm, Victura, created in 2016. Victura in February introduced that Highwire Games was creating Six Days in Fallujah, to be launched later this yr.
CAIR’s assertion is notable in that Victura has not introduced a launch window and even all of the platforms the place it intends to publish Six Days in Fallujah. The firm mentioned it has deliberate variations for PC and unspecified consoles.
Polygon has reached out to representatives of Victura, Sony, Microsoft, Steam market proprietor Valve, and the Entertainment Software Association for response and extra touch upon CAIR’s assertion.
CAIR went on to voice broader considerations with the therapy of Muslims in video video games. “The gaming industry must stop dehumanizing Muslims,” mentioned Huzaifa Shahbaz, CAIR’s analysis and advocacy coordinator. “Video video games like Six Days in Fallujah solely serve to glorify violence that took the lives of tons of of Iraqi civilians, justify the Iraq struggle, and reinforce anti-Muslim sentiment at a time when anti-Muslim bigotry continues to threaten human life.”
The group additionally referenced the American army’s use of white phosphorus, an incendiary compound with sure army purposes prohibited by worldwide legislation, and a 2019 study that concluded that youngsters born in Iraq because the combating have had “gruesome birth defects connected with the ongoing American military presence there.” That examine particularly mentions the presence of thorium-234, a radioactive aspect left over from the depleted uranium utilized in some American munitions.
In an interview with Polygon this February, Tamte mentioned gamers of Six Days in Fallujah wouldn’t come away from the sport “confused about the cost [of war],” however didn’t say it could particularly deal with any of the continued issues tied to the 2004 operations.
“Perhaps playing the game will make them curious and they’ll want to learn more about all the things that have happened in Fallujah since the 2004 battle, and that will lead them to their own conclusions from doing the research,” Tamte mentioned. “But right now, simply ignoring the battle is not going to cause them to think about all of its consequences.”
The Second Battle of Fallujah passed off from Nov. 7 to Dec. 23, 2004. It was an effort by American forces to retake the town from rebel forces beneath the terrorist chief Abu Musab al-Zarqawi. Ninety-five U.S. troopers had been killed; 1,200 to 1,500 insurgents had been killed, and the International Red Cross estimated that 800 Iraqi civilians died within the combating. Most of those casualties occurred in the course of the operation’s first week, when the online game is about.
Tamte has mentioned Six Days in Fallujah will try and recreate the confusion, uncertainty, and concern American troops confronted within the operation’s house-to-house city combating. A parallel storyline, constructed from interviews with Iraqi civilians who lived by way of the combating, will comply with a noncombatant father as he tries to steer his household to security.