Call of Duty: Warzone patch fixes infinite stim, nerfs DMR-14

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Call of Duty: Warzone patch fixes infinite stim, nerfs DMR-14

A brand new Call of Duty: Warzone replace is right here with a much-needed repair to a irritating glitch. The new patch additionally brings just a few stability modifications to the sport, together with extra DMR-14 nerfs.

The infinite Stim glitch allowed gamers to achieve infinite use of the tactical tools Stim, which rapidly regenerates well being, simply by dropping their weapon whereas cooking a grenade. This easy activation course of meant that the glitch was simply repeatable, so anybody who needed to may use it with no drawback. Thankfully, with this repair the glitch must be gone for good now.

The patch additionally brings one other spherical of nerfs for a few of the rifles which were dominating Warzone for the final a number of weeks. The greatest goal for nerfs was as soon as once more the DMR-14, which survived final week’s hits and managed to stay the most effective gun within the sport with out a lot bother. In this patch, Raven took a heavier hand with the gun, vastly lowering its injury over longer ranges and making its recoil much more unforgiving.

The patch additionally nerfs the Type 63, which acquired just a few changes final week as nicely. The Type 63 is principally the DMR-14’s youthful brother, so it acquired reductions to its injury at vary as nicely, simply to ensure that it couldn’t simply change the opposite rifle within the meta.

For a full take a look at the modifications that arrived with this newest patch, you may take a look at the complete patch notes, which had been initially posted by Raven Software in a Twitlonger post.


Call of Duty: Warzone 1/13 patch notes

Blueprints

( – )
– All stats up to date to match base Mac-10

Weapons

• Bullet penetration lowered from sniper to AR

• Damage falloff ranges decreased
– 55 injury earlier than / 48 injury after 750 items (down 70% from 2500 items)

• Recoil elevated
– Increased reasonably for second and third bullet- Increased barely for subsequent bullets

• Locational injury multipliers adjusted
– Headshot now does lower than 100 injury after 750 items
– Lower torso lowered from 1.1 to 1.01 (~8%)

• Bullet penetration lowered from sniper to AR

• Damage falloff ranges decreased
– 60 injury earlier than / 45 injury after 900 items (down 55% from 2000 items)

• Max injury lowered from 45 to 40 (~11%)

Attachments

• Front Grip
– Vertical recoil discount eliminated
– Horizontal recoil discount elevated from 20% to 30%

• Field Agent Foregrip
– Vertical recoil discount decreased from 35% to 25%
– Horizontal recoil discount elevated from 35% to 30%

• Front Grip
– Vertical recoil discount eliminated
– Horizontal recoil discount elevated from 20% to 30%

• Spetsnaz Ergonomic Grip
– Vertical recoil discount decreased from 45% to 30%
– Horizontal recoil discount decreased from 45% to 40%

• Akimbo
– All location injury multipliers set to 1

Tactical Equipment

• Player not will get infinite tactical tools (Stim) when dropping their weapons whereas cooking a grenade

Challenges

• Seasonal Challenges mounted to look/monitor as supposed

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