Cyberpunk 2077 developer would require crunch forward of November launch

Cyberpunk 2077 developer will require crunch ahead of November launch

Cyberpunk 2077 developer CD Projekt Red is reportedly implementing a compulsory crunch interval forward of the sport’s November launch date, according to a Bloomberg report. Employees might be required to work six day work weeks — “your typical amount of work and one day of the weekend” in accordance with an electronic mail allegedly leaked from the Polish firm.

Previously, CD Projekt Red promised that its workers wouldn’t should “crunch” — that’s, work grueling hours over a span of time to finish a recreation. However, in January, CD Project Red CEO Adam Kicinski admitted throughout an investor’s name that “some degree” of crunch could be essential in finishing the sport. Cyberpunk 2077 has been delayed a number of instances, strikes that onlookers hoped would cut back crunch. The recreation is now slated for Nov. 19.

According to the Bloomberg report, CD Projekt studio lead Adam Badowski despatched an electronic mail to inform workers in regards to the required crunch interval.

“I take it upon myself to receive the full backlash for the decision,” Badowski wrote within the electronic mail. “I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back — that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation.”

An worker additionally informed Bloomberg that some staff have already been crunching for “more than a year.” CD Projekt Red has not responded to Polygon’s request for remark.

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