The founder and co-chief govt of CD Projekt on Wednesday gave a detailed apology for the launch high quality of Cyberpunk 2077 on older consoles, in addition to a proof from inside the corporate on what went flawed and why.
CD Projekt additionally printed a post-launch help roadmap for the beleaguered RPG, promising a number of updates over the approaching yr, together with free downloadable content material and a free replace to newer consoles (Xbox Series X, PlayStation 5).
The sport is at the moment on model 1.06, with a 1.07 patch anticipated someday this month. It’s believed that’s the first of two main patches that may precede the “multiple updates & improvements” part of help stretching till the top of the yr.
Cyberpunk 2077 launched Dec. 10 to typically complimentary opinions — actually none calling out main glitches or efficiency issues — on the Windows PC model of the sport. When gamers obtained their fingers on the sport for his or her PlayStation 4 or Xbox One, they discovered an array of glitches, a few of them foolish or embarrassing and one other downright dangerous, and different points that shattered their immersion within the sport’s futuristic world.
Iwinski acknowledged the older consoles’ issues and stated CD Projekt “underestimated the task” of creating a sport optimized for PC run easily on seven-year-old consoles.
“We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens,” Iwinski stated (the majority of his video assertion could be learn in the FAQ the company also posted Wednesday).
“As it turned out, our testing (of older consoles) did not show many of the issues you experienced while playing the game,” Iwinski stated. “As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.”
Every further day of growth was geared towards enhancements, Iwinski stated, which is why CD Projekt held off on distributing assessment code for console variations till virtually the final minute (Dec. 8, for a sport launching Dec. 10). Players indignant with the launch state of console Cyberpunk 2077 have accused CD Projekt of figuring out that model was primarily damaged, and hiding it by making PC the one code obtainable for reviewers in time for launch. CD Projekt’s circumstances for reviewers’ pre-launch entry additionally forbade them from utilizing any of their very own recorded gameplay footage, including to the general public’s suspicion.
The sport performs higher on PC, the Xbox One X and PlayStation 4 Pro, and the latest consoles through backward compatibility, although points are nonetheless current on these variations of the sport as effectively. Iwinski stated a free, next-gen replace for Cyberpunk 2077 on Xbox Series X and PlayStation 5 will probably be coming within the second half of 2021. The PC model of Cyberpunk broke data on Steam regardless of technical hiccups.
The firm’s FAQ stated CD Projekt is working with Sony to carry Cyberpunk 2077 again to the PlayStation Store; Sony de-listed the sport in mid-December after CD Projekt hurriedly provided — and obligated others to — full refunds for anybody dissatisfied with the sport. Of the refund course of, the FAQ says it’s “progressing according to plan and we just sent out the first wave of reimbursements.” Some are nonetheless awaiting their refunds.
The FAQ on CD Projekt Red’s web site mentions one thing that Iwinski’s video model of the apology omits outright: crunch. “The team is working to bring relevant fixes to the game without any obligatory overtime,” the FAQ reads. “Avoiding crunch on all of our future projects is one of our top priorities.” CD Projekt has been criticized for its administration of the twice-delayed venture, which reportedly concerned obligatory six-day workweeks and a yr or extra of others working nights and weekends. These information got here to mild after CD Projekt Red promised it wouldn’t power employees to crunch within the first place.
In the video assertion, Iwinski requested upset gamers and clients to not fault builders for the way Cyberpunk 2077 launched. “They are all incredibly talented and hard-working,” he stated. “Myself and the board are the ultimate decision-makers and it was our name to launch the sport.
“I assure you that we will do our best to regain your trust,” Iwinski added.