On June 9, Bungie launched a shock dungeon as a part of Destiny 2’s Season of Arrivals. The Prophecy dungeon — a three-player raid-like exercise going down within the mysterious realm of the Nine — was an instant hit.
But upon nearer inspection of the dungeon’s trailer, gamers realized that Prophecy would solely be accessible till Sept. 21, the tip of Season of Arrivals. Bungie has since clarified that this isn’t the case and has eliminated the textual content from the trailer, however the dungeon should disappear for a time.
The drama began when the Destiny subreddit seen Prophecy’s expatriation date and begged Bungie not to remove the Prophecy dungeon on the finish of the season. The publish presently stands at almost 13,000 upvotes. Many gamers even assumed the dungeon wouldn’t be going away at all, and that this was only a massive misunderstanding.
Cozmo, one of many Destiny 2 group managers, commented in the thread late Thursday night, suggesting that the dungeon might go away, however solely quickly. “We’re making some under-the-hood changes to how activities function when Season 12 launches [in the fall] (which we hope results in no noticeable changes in the activities themselves),” he stated. “Unfortunately, that change means our newest pinnacle activity — Prophecy — may have to take a season off before it returns. We’re working to bring it back as quickly as we can.”
It’s not totally clear if the dungeon will disappear when Bungie launches Destiny 2: Beyond Light this fall, stated Cozmo. But, if the dungeon does certainly go away, Bungie will convey it again inside a season (which usually runs for 3 months).
The concept of a dungeon in Destiny 2 is comparatively new. The Shattered Throne was the primary of its form, and it launched within the fall of 2018 with Destiny 2: Forsaken. Pit of Heresy hit shortly after Shadowkeep final yr. Prophecy is barely the sport’s third dungeon, and its first with distinctive loot — even when most of it comes from different areas of the sport.
The challenge with Prophecy might must do with the brand new Destiny Content Vault that Bungie introduced on June 9. Starting this fall, the studio will take away some underused areas in Destiny 2 — Io, Mars, Mercury, Titan, and The Leviathan will all go away in September. But because it cycles some content material out, Bungie will revive different beloved actions. In Beyond Light, gamers will return to the Cosmodrome vacation spot from the unique Destiny, and the collection’ first raid — the Vault of Glass — will return someday in Year 4.
With the current announcement of the Destiny Content Vault in place, gamers assumed that Bungie wished to take away Prophecy on account of reminiscence issues — that are a part of why the studio will take such a giant chunk out of the sport this fall — they usually even requested Bungie to take one of the other, older dungeons instead.
But Cozmo’s response makes the issue sound extra technical. Indeed, a consultant from Bungie instructed Polygon that there are technical points underneath the hood that the studio is attempting to work out to maintain Prophecy within the recreation, however both approach, bringing it again was all the time the plan.
It’s unclear when Prophecy will return to Destiny 2 as soon as it leaves on Sept. 21. But Cozmo suggests it is going to solely take a season off, that means gamers ought to be capable of discover the realm of the Nine once more by season 13 this winter.
Bungie will launch Destiny 2: Beyond Light on Sept. 22 for PlayStation 4, Windows PC, and Xbox One. The next-gen model of Destiny 2 — operating at 4K decision at 60 frames per second — will come to PlayStation 5 and Xbox Series X at a later date.
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