Godfall, the Gearbox Software-published action-adventure for PC and PlayStation 5, received a more in-depth look throughout Thursday’s State of Play occasion. Players will likely be rewarded for being aggressive, taking dangers, mastering fight combos, and dominating the fray, mentioned developer Counterplay Games.
First introduced at The Game Awards 2019, Godfall hasn’t proven a lot since then, apart from the leak of some outdated work-in-progress footage again in January and a slightly longer trailer proven on the PS5 Future of Gaming occasion final June. In Thursday’s trailer, Godfall sport director Keith Lee took gamers on a tour of the sport’s 5 totally different weapon courses and the participant character’s particular talents, and the way they mix to beat ass galore in Godfall.
Lee emphasised that all the sport’s loot and equipment is unlocked by way of gameplay, with no microtransactions of any type, nor any ready on new content material to be delivered or patched in. “It’s all in the game on day one,” Lee mentioned.
Counterplay is striving to make a sport that balances the impact of each gear and participant ability, in order that customers really feel like they’ve achieved one thing, somewhat than simply prevail on gear rating alone. Godfall’s enjoying type embraces offense over protection, Lee mentioned, and gamers will steadily discover themselves up towards a number of enemies.
Godfall doesn’t but have a launch date; it’s as a consequence of launch someday on the finish of 2020.