Going Under is an indie sport whose premise sounds as procedurally generated as its ranges: Explore, loot and struggle in dungeons — that are the ruins of failed tech startups set sooner or later.
The debut work of of Seattle-based Aggro Crab Games, based by Nick Kaman and Caelan Pollock, Going Under was introduced final fall for Windows PC; the studio mentioned Thursday that it’s additionally coming to Nintendo Switch, PlayStation 4, and Xbox One. In a PlayStation Blog post, Pollock described each Going Under’s gameplay and backstory.
The participant controls Jackie, a brand new school graduate starting an unpaid internship within the “not-so-distant future metropolis of Neo Cascadia.
“While she originally applied for a marketing job,” Pollock added blithely, “it quickly becomes her duty to fight off monsters in the basement before they can disrupt workplace productivity on the surface.”
That carries the participant into the procedurally generated dungeon, the place they may improvise weapons out of workplace junk, resembling stabbing a demon with a thumbtack or operating over a goblin with a wise automobile. Players may even add highly effective results to their fight, resembling torching a whole room, changing enemies into fight allies, “or just make your arms really buff or something.”
Going Under is scheduled to launch in September 2020 on PC, PS4, Switch, and Xbox One. A demo of the game is at present obtainable on Steam.
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