Robin Walker, a long-time programmer at Valve, has spoken to Polygon in regards to the pressures that include the Half-Life model. “Half-Life 3 really always needed to answer the question of what is the opportunity, what is the big technological leap that you think we can use in some way to build some really interesting experience for the player?,” he mentioned. “That’s a paralyzing thing to work on.”
Half-Life: Alyx felt proper, he says, and as soon as that they had a prototype it was clear that it may very well be the subsequent sport within the sequence. For now, he says, it isn’t clear what the subsequent sport will likely be: “We haven’t made any decisions about what to do next, concretely, because there’s no reason to. We can wait a week.”
However, Walker has motive to suppose that the subsequent sport is not 13 years away once more. “We ended the game in the way you always end the game as a game developer, which is that the end is when you feel like now you really know how to make this game,” he instructed Polygon. Walker continued. “I’d wish to consider that we’re nearly as good as we’ve ever been at constructing Half-Life at this level, and I hope we proceed to make some extra.”
“I don’t think there’s going to be another 13 years [until the next one],” Walker added, noting that he would possible have retired by then.
This is not affirmation that one other Half-Life will start growth anytime quickly, of course–the future stays unwritten for this sequence.
Half-Life: Alyx obtained an 9/10 in GameSpot’s evaluate. “Disappointment you may have felt in its 13-year hiatus will feel like water under the bridge, and in a way, have played into just how powerful Half-Life: Alyx turned out to be,” reviewer Michael Higham wrote. “The names, the faces, the iconic objects that have become synonymous with Half-Life have their specific place. And if you weren’t aware previously, you’ll see just how important Alyx Vance–the series’ most infallible personality–has been the entire time.”
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