Life is Strange: True Colors developer Deck Nine revealed extra details about the sport’s empathy mechanic in a presentation throughout writer Square Enix’s E3 presentation Sunday. The subsequent Life is Strange recreation, which is scheduled to be launched on Sept. 10, is a couple of 21-year-old Asian American lady named Alex Chen who strikes to Colorado to reunite together with her brother Gabe. When her brother mysteriously dies, Alex makes use of her supernatural energy, Empathy, to search out out what occurred within the quiet mountain city.
The clip reveals that Alex has lengthy struggled with these powers; she calls them a curse quite than a present, oftentimes turning into overwhelmed by others’ emotions of unhappiness, anger, and worry. Over the course of the story, she involves phrases together with her powers and finds catharsis in unraveling what occurred to Gabe, in keeping with the trailer.
“Life is Strange: True Colors, at its core, is about empathy,” Felice Kuan, True Colors senior employees author, informed Polygon. “We were interested in the way that narrative games are kind of empathy engines, because you are literally embodying the experience of another character. We wanted to take that concept even further and make that the premise of the game — and, in fact, give the player a chance to embody a character who then herself embodies the lived experiences of other characters in the game.”
When a personality in True Colors experiences a robust emotion, Alex (and the participant) will be capable of see their entire physique glowing with a colourful aura. Alex can hear ideas and emotions; within the trailer, Alex walks in on one other character, Mac, enthusiastic about a secret he’s making an attempt to maintain from his girlfriend, Riley. The participant, as Alex, will then have to decide on find out how to proceed: Do you inform Riley, or cowl for Mac? These moments influence True Colors in methods huge and small.
For individuals experiencing even stronger feelings — illustrated with a brighter, extra vibrant aura — Alex can nearly inhabit their mind via a mechanic referred to as “Nova.” Producer Rebeccah Bassell informed Polygon that these are “bespoke” moments that remodel Alex’s actuality. She can “see” an intense emotion present itself after which explode — actually — within the room.
“There’s a lot of nuance to how people experience emotion,” Bassell mentioned. “We can’t just say that everybody experiences sadness this way, or happiness this way, so each moment is tailor made for the person itself, and the person who’s experiencing that emotion.”
She pointed to a second from the clip when Alex reaches out to an artist named Charlotte. “When she has a very strong emotion, the paint brushes fall off the wall, grotesque statues begin to emerge, and you can see her hammering away the statue,” Bassell mentioned. “Alex can see those environmental changes as clues to help figure out what Charlotte — or whoever she’s talking to — is feeling.”
Then, gamers determine find out how to use that data: Do you assist this individual via no matter they’re going via? Or do you, doubtlessly, take away that emotion — and what influence does which have on Alex and the opposite characters?
At its core, True Colors is about human emotion and empathy, about connecting to different individuals. “Alex’s power serves as an incredible vehicle to get into that, and we try to explore it from every angle imaginable,” Deck Nine author Jonathan Zimmerman mentioned.
Zimmerman mentioned the core tenets of the Life is Strange franchise — sometimes, these are narrative video games with character-driven tales — stay in True Colors. Still, there are some variations. For one, the sport has a single launch date; Deck Nine is transferring away from Dontnod’s chapter-based launch schedule. The story, too, is a little more mature; earlier video games featured teenagers, and Alex is barely older at age 21. The option to give attention to older characters was deliberate, Deck Nine mentioned, and in the midst of her story, Alex might be dealing with issues which might be relatable to individuals nearer to her age.
The setting, within the small city of Haven Springs, makes the sport stand by itself, separate from the opposite titles. Haven Springs is about in Colorado, a fictional city impressed by the real-life state, which simply occurs to be the place developer Deck Nine is positioned. It’s a spot that appears pretend (as a result of it’s so dang fairly) till you see that it’s truly actual, Bassell laughed.
“The forced intimacy of a small town was something we deliberately closed as a place for Alex to cope with a similar kind of issue with her emotional intimacy,” Kuan mentioned. “She comes to know people extremely well. And that can be wonderful and enhance belonging. And that can be a big problem as well.”