Monster Hunter film’s big sword prop was nearly too massive for Tony Jaa

Monster Hunter movie’s giant sword prop was almost too big for Tony Jaa

Big swords and video video games go collectively like big explosions and motion motion pictures. There’s no cause Cloud Strife can’t wield the six-foot Buster Sword, regardless of it probably weighing a ton. Heaviness doesn’t imply something once you’re product of polygons.

But online game film variations bear the burden of constructing the fantastical actual, particularly in the event that they aren’t relying solely on computer-generated graphics. So for the enormous, seven-foot greatsword within the Monster Hunter video games to return to life in live-action, the primary massive query was: How do you make a model {that a} human actor can truly use?

Monster Hunter prop grasp Kerry Van Lillienfeld tells Polygon the sword offered an enormous problem throughout pre-production, particularly once they approached it like they’d every other prop. His workforce first tried to make a “soft” model — a pliable, lighter model made of froth and rubber — in a 3D printer. The ensuing mannequin weighed “between 30 to 40 kg,” or round 66 to 88 kilos.

“I could hardly pick it up,” Van Lillienfeld says. “It’s soft, but it will crush you to death.”

The greatsword is one in all Monster Hunter’s most iconic weapons. While it may possibly take many kinds, relying on which gigantic monster elements it’s crafted from, one of the crucial typically referenced seems like a protracted, curving jaw bone, full with outsized pointy tooth. That’s what Van Lillienfeld tried to copy, whereas additionally faithfully sustaining the outlandish scale to its wielder.

“I’d never tried to stay this close to the source material in my whole career,” Van Lillienfeld says. He attributes the crew’s consideration to element to route from director Paul W. S. Anderson, who the prop grasp labored with on Resident Evil: The Final Chapter. And the “reality” is in all places; Milla Jovovich’s twin blades, one other weapon seared into followers’ brains, have been precise swords that might be lit on fireplace, Van Lillienfeld says. Jovovich discovered to spin them whereas they have been lit, and he stated about half the photographs have been the true deal.

Instead of getting direct perception from Capcom, Van Lillienfeld and costume designer Danielle Knox describe working with a “young, brilliant gamer” the crew employed to tour them by Monster Hunter: World. His work offered gameplay seize anytime they wanted to see a weapon in motion or a 360-degree view of the sport’s detailed armor units.

Knox says the armor Jovovich wears after her character will get sucked into the Monster Hunter dimension was product of numerous totally different supplies, together with leggings product of puff paint that will blister underneath warmth to resemble reptilian, dragon-like scales. “When we had so many different chest pieces and leg pieces made of different materials, doing a fitting was a lot like playing the game.”

Van Lillienfeld hit a snag within the pursuit for accuracy when the rubber greatsword got here out weighing an excessive amount of for anybody to make use of. After preliminary setbacks, his workforce went again to check a brand new materials, a “brittle biscuit foam” that made a lighter greatsword. “Lighter” is a bit subjective although — the completed prop nonetheless got here in at round 33 kilos. He didn’t assume that wasn’t gentle sufficient, till Tony Jaa, who performs the movie’s unnamed Hunter, walked in for a becoming.

“I could carry it over my shoulder, but Tony was able to just pick it up and started doing all these poses,” he stated. “I don’t think it could have worked with many actors, but he’s just such a martial artist that he could actually wield that thing.”

Monster Hunter is on the market now to buy on Amazon, Apple, and Vudu, and involves VOD March 2.

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