Prince of Persia: The Sands of Time remake coming in 2021

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Prince of Persia: The Sands of Time remake coming in 2021

A remake of Prince of Persia: The Sands of Time — the 2003 sequence reboot for PC and consoles of the time — is coming in January. Ubisoft introduced Prince of Persia: The Sands of Time will launch Jan. 21, 2021 for PlayStation 4, Windows PC and Xbox One.

“It’s a dream that is coming true,” mentioned Annu Koul, senior producer with Ubisoft Pune, the India-based studio in control of the remake. “Still, people have that nostalgic feeling, people want to play that game. … You still have all of the characters, the Prince, the Princess, Farah, the Vizier, the original villain, it’s just we have given it a good bit more flavor, more enhancement.”

The announcement trailer added that followers can unlock the unique Prince of Persia, launched in 1992 for Mac, inside the remake, and “even more surprises” are included.

Signs this yr had subtly pointed to some form of return for the action-adventure. In mid-August, Twitter observers found product listings for simply such a sport. Ubisoft Montréal additionally staged a crossover inside For Honor again in March, which acquired some followers’ consideration, too. The sport introduced, nonetheless, is just not the unreleased, canceled-in-development challenge whose footage surfaced in May.

The most up-to-date new launch within the Prince of Persia sequence, which dates to 1989, was 2008’s Prince of Persia, for PlayStation 3, Windows PC, and Xbox 360. The sequence has receded in significance as Ubisoft’s Assassin’s Creed franchise grew right into a near-annual blockbuster. Ubisoft has additionally confronted criticism that it favors Assassin’s Creed over new Prince of Persia games due to monetary obligations to sequence creator Jordan Mechner.

Mechner rapidly adopted Thursday’s announcement with a blog post extolling the remake. He mentioned he had no function in its growth, however was stored abreast of progress by Ubisoft Pune and Mumbai builders.

“Last week, I played a recent build. It gave me tingles,” Mechner mentioned. “I was relieved to discover that my gameplay reflexes and level-map memories of fifteen years ago are still valid, letting me fluidly navigate a newly-rendered game world that’s lush, sensual, and immersive in ways the Montréal team and I could only dream of in 2003.”

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