Years after Eidos-Montréal’s Guardians of the Galaxy recreation was leaked in 2017, the Deus Ex developer is lastly prepared to point out it off. Publisher Square Enix introduced Guardians of the Galaxy, a single-player, third-person journey recreation made in partnership with Marvel — a part of a multiple-game settlement that included Marvel’s Avengers — throughout its E3 2021 presentation on Sunday.
Guardians of the Galaxy is coming to PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X on Oct. 26.
The recreation attracts from current lore — the flicks and comedian books — however is a brand new interpretation of the gang. This is just not a film adaptation, which is rapidly noticeable when you’ve seen Guardians of the Galaxy chief Peter Quill, aka Star-Lord, for the primary time. He’s not the recognizable Chris Pratt character from the flicks; he’s extra comedian book-inspired, with coiffed blonde hair and the long-lasting purple leather-based jacket, studded with ’80s pins and patches.
Pratt, whereas a beloved iteration on the character, wouldn’t have labored right here: Eidos-Montréal needs gamers to really feel like they’re Star-Lord, that they’re the character main the band of misfit heroes. For its model of the group, that’s Rocket, Groot, Gamora, and Drax. (Other characters do make appearances, like Mantis, judging from the clips proven throughout our preview.)
Like with Star-Lord, these characters are particularly Eidos-Montréal’s variations — pulled from franchise inspiration however not totally based mostly on anyone iteration. It’s all the time utilizing the essence of the characters, and creating one thing from there, Mary DeMarle, Eidos-Montréal govt narrative director, mentioned. The story can be a brand new story from the group at Eidos-Montréal. During some hijinks the heroes for rent by chance set off a string of incidents that would flip cataclysmic, all set years after “a massive galactic war.” (The struggle doesn’t seem like the Infinity War; Eidos-Montréal referred to as it The Galactic War.) They’re the one ones who can repair that mess, taking over a collection of Guardians of the Galaxy villains — some recognizable, and others not a lot, like Lady Hellbender.
Guardians of the Galaxy is constructed round group dynamics, although gamers will solely management Quill. As the chief, the participant will direct and name pictures on group motion and fight. Fighting is fast-paced, with every character having their very own distinctive skills. Though the participant is immediately enjoying as Star-Lord, he can take the lead on technique and virtually management all of the Guardians without delay, combining skills and navigating by battle. It’s an motion recreation, with tactical parts.
“You’re always at the center of this band of misfits, and through narrative, you get to banter, you get to make a lot of quick decisions,” Olivier Proulx, Eidos-Montréal senior producer, advised Polygon. “[The team] is very unpredictable.”
DeMarle continued: “[The other characters] are also autonomous, which is really interesting, because as Star-Lord, you’re calling on their abilities in combat against enemies. And they can be fighting on their own autonomously very well.”
Sometimes when the participant makes a selection for the group, they may get a response they count on — fellow Guardians of the Galaxy aren’t all the time able to take orders. Fights occur in real-time, Eidos-Montréal mentioned — however time is slowed down when “summoning Guardians abilities.”
“You don’t necessarily expect the reaction you’re going to get,” DeMarle mentioned. “And then you, as Star-Lord, have to deal with the repercussions of those things.”
This leads right into a system Eidos-Montréal calls “choice and consequence,” which means that participant selections — even for mundane issues — will change the participant’s expertise. The core story, the way it begins and ends, will stay the identical, DeMarle mentioned, however the journey and relationships between Guardians will probably be distinctive to the participant, based mostly off selection in particular situations. The recreation is consistently monitoring determination making, she mentioned, and characters will proceed to reference particular selections all through the sport. This even contains deciding when to work together in conversations — the participant can select to let a dialog play out with any enter from Star-Lord, too, which can produce a distinct outcome.
As with the franchise in different media, Guardians of the Galaxy from Eidos-Montréal has a heavy concentrate on humor and music.
Proulx described the sport as “rock and roll and sci-fi.” The group licensed 30 songs from the ’80s, every little thing from Iron Maiden to New Kids on the Block to KISS, Rick Astley, and Joan Jett.
“We don’t deal with humor and music as separate components of that Guardians expertise,” Proulx mentioned. “Music is woven into the story beats and gameplay as we author it in, but the player can also experience a story through it.”
He pointed to a “huddle” mechanic on show within the demo, the place Star-Lord can name the group collectively for a pep speak with an “awesome soundtrack” to inspire the group after they’re down. But music is important in additional chill moments of the sport, when the group is simply hanging out on the Guardians ship, the Milano. “We have the jukebox sitting in the corner, and you can just chill to it with the Guardians,” Proulx mentioned.
Guardians of the Galaxy is predicted to be a cross-generation recreation, out there on most platforms. Proulx and DeMarle mentioned the sport has no microtransactions or DLC — every little thing is on the market to the participant to unlock by gameplay from the Oct. 26 launch date.
“We’re dealing with deep themes of family, faith, and loss,” DeMarle mentioned. “And in the end, the hope that’s then triggered in the entire storyline. These guys are out to beat the chances. What else might you ask for from the Guardians?”