Valorant’s patch 1.03 notes: Guardian buffs and simpler surrenders

Valorant’s patch 1.03 notes: Guardian buffs and easier surrenders

A brand new Valorant patch is right here and this time round Riot appears targeted on a couple of smaller quality-of-life tweaks. This patch brings some modifications to one among Valorant’s most awkward weapons, and makes surrendering an Unrated match just a bit simpler.

The greatest gameplay change of this patch involves the Guardian, a gun that didn’t fairly have a spot in Valorant. It was too costly to be a price range weapon, however shut sufficient in price to a daily rifle to make the acquisition troublesome to justify. However, with this patch the Guardian is getting a price discount to 2,500 Creds, making it a barely extra inexpensive choice.

This patch additionally updates Valorant’s give up choice to be a bit extra forgiving in non-competitive matches. Now groups in Unrated Mode solely want an 80% vote to conform to give up, fairly than the 100% they wanted earlier than. Matches in Competitive Mode, the place ranks are on the road, will nonetheless require groups to safe a 100% sure vote to give up, nevertheless. Another slight change to the give up system on this patch permits gamers to start out the give up vote at spherical 5, fairly than having to attend till spherical 8.

For a have a look at all of the modifications coming to Valorant on this you possibly can try the full patch notes.

Valorant patch 1.03 notes

Weapons updates


  • Price decreased from 2700 >>> 2500
  • Rate of Fire decreased from 6.5 >>> 4.75
  • Penetration energy elevated from Medium >>> Heavy
  • Input queue up to date from 0.083 >>> 0.1175

Up till now, the Guardian has lived in a wierd place within the arsenal. Price-wise, it remained near the premium rifles whereas not adequately competing with their energy, making it too dear as an alternate financial choice, however not highly effective sufficient to be thought of as a premiere weapon alternative. Its quick hearth charge made it extra highly effective in shut vary conditions than we’d like, given our targets for the weapon’s long-range, precision shot fantasy, and—regardless of its semi-automatic, heavy-hitting firing fashion—it matched different rifles when it comes to penetrating energy. We hope these modifications will sharpen the Guardian’s identification as a long-range, versatile weapon, with its heavy penetration values and decrease price offering some extra nuanced alternative competitors to the rifle class of the arsenal.

Map Updates


  • Removed spot the place Spike was unable to be retrieved as soon as dropped.

All Maps

  • Fixed a number of spots the place gamers had been in a position to clip inside stage geometry
  • Removed extra areas the place Sova’s sensor arrow was in a position to undergo partitions

Mode updates

Spike Rush

  • New Orb: Twin Hunters
  • Capturing the orb releases two searching wolves to trace down the 2 nearest enemies (from orb location, they won’t change targets after spawning).
  • Wolves pace up once they spot an enemy and sprint at them when shut, slowing and near-sighting for 4 seconds upon influence.
  • Wolves have 150 HP and could be broken
  • Wolves will day out at 15 seconds, or when their goal is killed

Split: Orb Location

  • Mid defender facet orb has been moved onto mid platform to make it barely much less defender favored

Quality of Life

Surrender modifications

  • Unrated Mode vote necessities to move modified from 100% to 80%
  • Competitive Mode vote necessities to move stays at 100%
  • You can now name a give up vote beginning with spherical 5 versus spherical 8
  • A brand new button within the in-game menu has been added to name a give up vote

We know it may be at instances difficult to get a give up vote to move given it has traditionally required an unanimous vote. For Unrated Mode , which is supposed to be decrease stakes than Competitive (no rank on the road), we have now made changes so if the overwhelming majority of the workforce desires to give up (80%) they will now decide out of that match and discover a fairer battle sooner.

Competitive Mode

We plan to maintain the vote requirement as unanimous, as a result of surrendering has an influence in your rank (all unplayed rounds rely as loss credit score), we need to ensure the workforce is in full settlement earlier than a call is made that can negatively influence a participant’s rank. We’ve additionally barely decreased the minimal rounds wanted to be performed in order that if gamers have a very unhealthy begin, they will decide out of that match earlier.

  • In the Collection screens, there’s now a checkbox to toggle between displaying all objects or solely owned ones (extra choices and enhancements for managing your assortment will probably be coming in future patches)
  • Fixed a bug the place the mission “You or your ally plant/defuse spikes” typically didn’t consider vegetation and defuses by allies
  • Transition screens and startup screens at the moment are letterboxed
  • Fixed textual content overlap points within the Battlepass and Contract screens in some languages
  • Players in customized video games with cheats enabled can choose a special Agent to make use of on the subsequent spherical within the cheats menu.
  • Removing a good friend will now immediate a affirmation dialogue
  • Pressing Escape whereas typing within the chat field will clear the message
  • Revised format of affirmation dialogs to make major motion bigger and at all times on the left; utilized colour in numerous locations, like utilizing purple for harmful actions; revised the areas of some affirmation and cancel buttons for consistency
  • Minor fixes for visible artifacts on Bind on Intel GPUs
  • Minor render enhancements for contemporary {hardware}
  • Added an error popup for crashes on startup linking to troubleshooting information for crashes

  • Patch notes and fee home windows will scale appropriately on 4K displays
  • IME enter on fee home windows will now work appropriately (Japanese/Chinese)
  • Players can now view particular person pores and skin ranges within the collections and retailer view
  • Updates to censored hit influence results for higher readability
  • Added Agent silhouettes for observers
  • Improved render efficiency for silhouettes
  • Agent well being bars at the moment are seen to observers
  • Fulfilling a purchase request whereas shifting will now not interrupt your motion
  • Custom Games Tournament Mode:
  • Custom video games can now be set to Tournament Mode.

This permits each participant within the sport to have entry to the Toggle Match Timer cheat in sport with out having all different cheats enabled. It additionally permits observers to be flagged as moderators, which grants them entry to extra cheats that they will use as obligatory. Regular observers can’t use cheats anymore.

We’ll be increasing the listing of moderator cheats in future patches.

Bug Fixes

  • Fixed a Cypher bug the place traps that had been positioned such that they had been on the within of a doorway, wouldn’t set off when somebody walked by means of them
  • Fixed a problem with the Match Timer hitching underneath unstable community situations
  • Fixed a problem the place gamers couldn’t soar off ascenders if soar was sure to the mousewheel
  • Fixed some visible points that would happen when reconnecting to the sport whereas lifeless
  • Fixed Barrier part announcement displaying up in regular video games for observers
  • Fixed numerous UI points on observer scoreboard

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