Valorant’s patch 2.01: Jett nerfs, Split map updates and adjustments

Valorant’s patch 2.01: Jett nerfs, Split map updates and changes

After its enormous replace final week, which included an entire new Agent, Valorant is already again with one other patch. This time round there’s a slight nerf to Jett, however the primary focus of this patch is a large overhaul of the Split map, which has persistently been considered one of gamers’ least favourite maps.

When Split was first launched, it was a superb instance of a few of Valorant’s largest map design issues. It relied too closely on synthetic angles created by odd cubby areas in hallways, and it had bomb websites that have been far too open. This led to transitions from one website to a different being extremely sluggish, and in addition resulted in site-takes and post-plants that felt a little bit too same-y. Thankfully, plainly Riot felt this fashion as effectively.

In this second spherical of main updates to the map, the developer has cleaned up a few of Split’s odd angles and tight doorways in favor of extra open areas that feed gamers a little bit extra info whereas they’re on the transfer. More importantly, Riot has additionally fastidiously elevated the duvet on Split’s bomb websites, which ought to result in considerably extra fascinating fights round them.

For a have a look at every part that modified in Valorant patch 2.01, you may try Riot’s full patch notes.

Valorant patch 2.01 notes

Agent Updates


  • Smoke length decreased 7 >>> 4.5

In a continuation of the Controller adjustments from Patch 2.0, we felt it was vital to contemplate Jett’s smokes as effectively. In Patch 1.0, we elevated Jett’s smoke length to 7 seconds (from the then 4 seconds), and we’re partially undoing that now. We’ve discovered that the results of that change was that Jett grew to become an alternative choice to the Controller position, and fairly aggressive groups may make use of her Cloudburst smokes to shortly take house with out counting on a devoted Controller. This is a part of a sample of Duelists superseding extra utility-focused Agents that we’ll proceed to have a look at sooner or later. It’s vital that Jett can use her smokes to create momentary home windows for the excessive motion performs that outline her type, however these home windows have to be transient sufficient to make sure that Controllers are the place groups search for team-focused imaginative and prescient blocking.

Map Updates


This Split replace is targeted round bettering attacker choices on the map, in addition to decreasing 50/50 checks, the depth of sure corners, and opening particular areas on the map by rising chokepoint widths.

Riot’s change to Valorant’s Split map at the B main doorway

Image: Riot Games

Increased the width of the B Main doorway

  • This ought to make the house simpler to navigate for attackers, and make it harder for defenders to stall Attackers within the choke level. There is a crate for attackers to make the most of on the opposite aspect of the doorways as cowl, which permits for utility to be thrown into the location from a unique approach.

Riot’s update to the B doorway on Valorant’s Split map

Image: Riot Games

On prime of the adjustments to B Main, there’s a further trash pile positioned within the nook to forestall defenders from hiding in too deep a nook

  • This creates a unique approach into B Main when standing on the brand new object.

Riot’s changes to B site on Valorant’s Split map

Image: Riot Games

Increased Spike plant zone boundary

  • This permits a brand new Spike plant location for attackers to defend from inside B Main.

Riot’s changes to B site crates in Valorant’s Split map

Image: Riot Games

New materials stack for canopy in B Site that lets you isolate angles extra successfully

  • This additionally breaks up a vertical 50/50 angle when peeking into the location from B Main.

Riot’s changes to B entrance on Valorant’s Split map

Image: Riot Games

Reduced depth of this nook to permit pushing into defender spawn with extra security

Riot’s changes to B site spawn entrance on Valorant’s Split map

Image: Riot Games

Removed this cubby close to defender spawn to permit pushing by this space extra safely

Riot’s changes to the vent room entrance on Valorant’s Split map

Image: Riot Games

Increased the width of the Vent Room entrance

Riot’s changes to vent room on Valorant’s Split map

Image: Riot Games

Added a sloped wall within the Vent Room, which removes a 50/50 verify when getting into Vents from Mid

  • The new sloped wall additionally protects you from wall penetration coming from Mid.

Riot’s changes to the ramen area of Valorant’s Split map

Image: Riot Games

Simplified the Ramen/Scuttle Crab space

  • This ought to make the map really feel extra open and mean you can push by and clear this space with out having to rely as closely on utility.

Riot’s changes to the sewer area of Valorant’s Split map

Image: Riot Games

Reduce depth of cubby in Sewer to permit pushing by this house extra safely

Riot’s changes to A tower on Valorant’s Split map

Image: Riot Games

Increased the width of the doorway to A Tower and diminished security of defenders in A Tower

  • This change ought to improve the worth of controlling A Ramps.

Riot’s changes to A site on Valorant’s Split map

Image: Riot Games

Adjusted angle of sloped wall

  • This permits the again nook to be cleared barely earlier from attackers. This angle remains to be protected from the A Tower, nevertheless now you can efficiently clear this spot by stepping out onto the Rafters with out having to drop down in direction of website.

Riot’s changes to the A site entrance on Valorant’s Split map

Image: Riot Games

Adjusted wall depth close to Screens, which lets you transfer out of Screens extra safely with out the usage of utility


  • Added potential to cover customized sport outcomes from Match History
  • Many of you, particularly execs, have requested for the flexibility to not present customized sport Match History outcomes, in order that they will apply with out different gamers scouting their methods. We needed to ship this characteristic forward of Challengers so you may apply with out this concern.


  • The Add Friend button now exists for teammates solely, and the choice of including enemy gamers has been eliminated
  • Any teammates with privateness/streamer mode enabled is not going to have the Add Friend button close to their title.
  • Queue restrictions for AFK-ing in-game and through pre-game have modified
  • We need to ensure that people having connectivity points aren’t harshly penalized, however those that are purposefully AFK-ing obtain harsher penalties.
  • With that, we might be including AFK forgiveness for a sure variety of rounds, however repeated/prolonged occurrences might be penalized with larger queue restrictions.


  • Fixed a problem with rank promotion and demotion indicators overlapping gamers’ rank on the Career web page
  • Fixed a bug that will trigger both a Radiant icon or an error message to point out through the End of Game display screen as an alternative of the proper rank particulars
  • Fixed a bug the place Reyna’s Leer wouldn’t show on the minimap accurately
  • Fixed a bug the place credit wouldn’t be correctly refunded after promoting a gun {that a} teammate purchased
  • Thanks to this post, in addition to many earlier studies on reddit!
  • Fixed a bug the place offscreen flash VFX would show incorrectly
  • Fixed a bug the place Phoenix’s beginning location would briefly be displayed on the minimap after being killed in Run it Back
  • Fixed problem the place Omen’s reforming VFX didn’t line up with the place he truly appeared when utilizing Shrouded Step
  • Fixed Jett having the ability to set off the defuse sound whereas dashing
  • Fixed Omen having the ability to set off the defuse sound whereas teleporting
  • Fixed problem that triggered Yoru’s Fakeout decoy to persist on the earth after his demise
  • Fixed problem the place Raze’s Boom Bot could possibly be positioned by some partitions
  • Fixed problem the place Omen may have his gun outfitted whereas forming throughout From the Shadows
  • Resolved Regrowth’s quantity UI not updating as Skye used the flexibility
  • Fixed fireplace charge stacking problem when a participant is in a single Brimstone Stim Pack whereas one other ends
  • Fixed Skye not correctly exhibiting the callout area she’s in

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.