Skull & Bones, Ubisoft Singapore’s open-world pirate online game, received’t be on show at Ubisoft Forward on Thursday. That’s as a result of Skull & Bones has turn into one thing completely different than initially anticipated, in keeping with inventive director Elisabeth Pellen.
Pellen penned a letter to followers, published Wednesday, wherein she outlined the sport’s postponement. Skull & Bones remains to be in improvement, Pellen confirmed, however the workforce has redefined the sport over time. Now, Ubisoft has “a new vision” for the sport.
“We dreamt one thing larger for Skull & Bones, and these ambitions naturally include larger challenges,” Pellen stated.
“These difficulties resulted in necessary delays for our game,” Pellen stated. “Critical questions needed to be addressed over the past several months such as: how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game? For most of these questions to be answered, it was clear that we needed more development time.”
Pellen additionally stated that a number of “new talents” have joined the workforce in improvement of the sport.
Skull & Bones was first proven at E3 2017 and has been delayed a number of instances since — the final of which was when it was delayed to 2020 in 2019. Ubisoft will re-reveal the sport in 2021, Pellen stated. No launch date was given.